
Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.12.02 06:15:00 -
[2]
Originally by: El'essar Viocragh Edited by: El''essar Viocragh on 01/12/2008 12:18:35
Originally by: Bellum Eternus I'm sorry, what? All I read was this part: 2933 Volley, 230 DPS
You were saying?
I was saying it could be a volley of 10'000, it does not help you if you do not have the range to hit. A problem you should be very familiar with, considering how you advocated for better Blasterthron acceleration values so it could close the distance in the first QR feedback threads.
Fitting the four battleships mentioned in the OP with 3 range mods/rigs, the Maelstrom loses 25.76% optimal range against the average for a gain of 6.85% dps. Or in absolute numbers, -52.75km for +14.75dps (= +0.28dps per -1km). Also +41.94% falloff, just for completeness sake.
If you calculate the average with a 2 range mods (+1 additional fitting mod) Tachyon Apoc instead of the 3 range mod Megabeam Apoc, you get -25.94% optimal, +36.43% falloff, +4.66% dps against the average.
Comparing the performance at a sniping distance of 200km, 3 range mods/rigs, 0 damage mods:
Apocalypse (Megabeam Aurora): 225 dps, optimal 210, falloff 20 [125 dps] Rokh (425 Spike): 194 dps optimal 274, falloff 30 [136 dps] Megathron (425 Spike): 170 dps, optimal 183, falloff 30 [119 dps] Maelstrom (1400 Tremor): 103 dps, optimal 152, falloff 44 [87 dps]
Values in [] are against base tech 1 armor resistances EM/THM/KIN/EXP 50/35/25/10. Against the resisted average of these 4 battleships, the Maelstrom has -25.48% dps. It also loses 7.4% of its dps if you take into account reloading times, whereas the Rokh loses 3.6%, the Megathron only 3.3% and the Apocalypse obviously 0%.
That I was saying.
[Edit] Oh, and the Megathron and Maelstrom numbers are without hit quality degration due to falloff. So it is even worse as the Maelstrom is slightly beyond single falloff already at 200km. So it's more in the area of 77.25 dps against no resistances and 65.25 dps against base tech 1 resistances.
Get your CovOps pilots to give you a warp in at an effective range. If you can warp in on the targets at 220km, you can warp in a squad at 160km as well. Heck, you could even use the SAME warp in point. Sit at 120km from the enemy fleet, one group warps in at 100km from the CovOps and then the Maelstroms warp in at 40km from the same CovOps, complete with it's own support units.
Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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